This Holy Priest talent guide has been updated for Patch 8.2.5 and is updated as new information is discovered.

Dungeon Talents

Level 15

Trail of Light – Five man content relies on direct healing, and mana is never an issue since you can drink after each pull, so Trail of Light is the best choice for that.

Level 30

Angelic Feather is the only reliable mobility tool our kit has. It’s been really powerful in the past and remains so. Angel’s Mercy may have some niche uses, but faster movement lets us both avoid damage easier and get back to healing quicker.

Level 45

Guardian Angel gives us more meaningful single target healing on a short cooldown. With the redesign/retuning of tanks, they have less self-sustain and will require more external healing.

Level 60

All three are great options, all three have slightly different uses and which is used really depends on the raid encounter, dungeon, affix, etc.

Level 75

Surge of Light provides single target healing as well as move movement that dungeons often require of healers. Circle of Healing may be a valid choice depending on the needs of the dungeon and affix.

Level 90

Divine Star or Halo are both great options here as Benediction‘s healing is slow and doesn’t cater well to the burst healing often found in the dungeon environment. If Halo is taken, good positioning is needed to avoid unintentionally pulling additional enemies.

Level 100

Apotheosis provides an extra healing CD to use on harder mythic+ runs is a lifesaver as well as being able to use it often. Additionally, it can be used for dps if the healing boost won’t be needed for a while.

Raid Talents

Level 15

Enlightenment is by far the best option from this tier. It increases our mana regen from 4% of our mana pool per 5 seconds to 4.4%, which seems really small, but in a 6-minute fight, it’s an additional 30% of a mana bar to cast with. Picking this talent allows us to cast our spells more and often allows us to run double throughput trinkets instead of reserve a slot for a mana trinket.

Level 30

Angelic Feather is the only reliable mobility tool our kit has. It’s been really powerful in the past and remains so. Angel’s Mercy may have some niche uses, but faster movement lets us both avoid damage easier and get back to healing quicker.

Level 45

Cosmic Ripple is the only raid-wide throughput increase and does not occupy GCDs. Guardian Angel may be an option for bosses with heavy single target damage.

Level 60

All three are great options, all three have slightly different uses and which is used really depends on the raid encounter, dungeon, affix, etc.

Level 75

Circle of Healing, while powerful, does not have any Holy Word cooldown reduction but is very efficient and is another instant for high mobility encounters.

Level 90

Benediction will do a lot of healing over an encounter as long as Prayer of Mending is cast on cooldown. Halo is great raid healing where the group is not stacked, while Divine Star rewards good stacking and good positioning by the priest.

Level 100

The shorter cooldown and duration on Apotheosis makes it really attractive and will fit into damage patterns a lot better. Holy Word: Salvation works well when the raid is spread where Apotheosis struggles with.

PvP Talents

These thoughts were compiled by Sibella on Terenas-US.

Level 15

Trail of Light is generally the best talent for PvP except in strictly solo situations, where Enduring Renewal will be more useful since mana is generally irrelevant in PvP.

Level 30

The mobility provided by Angelic Feathers are extremely useful in a wide variety of situations; creating [temporary] distance between melee attackers, reposition, or to provide extra mobility for others in battlegrounds. Angel’s Mercy is very useful in situations where heavy, inescapable focus fire is expected.

Level 45

Guardian Angel allows Guardian Spirit to be used as a safeguard while also predictably increasing your healing throughput.

Level 60

With the return of Psychic Scream, Psychic Voice is generally the preferred talent for this row. Shining Force can create distance from melee attackers, but many have gap closers. Censure is less useful with the ‘general loss’ of Light of the Naaru. Psychic Scream is not guaranteed to break on damage, making this also a reliable DPS CC as well as a great defensive CC on a 30-second cooldown.

Level 75

Surge of Light is useful for focused combat although it can sometimes be unreliable. For large-scale combat (battlegrounds), Circle of Healing grants a useful instant-cast AoE heal.

Level 90

Divine Star is an instant cast spell which leaves you less susceptible to interrupts while also being on a short cooldown.

Level 100

Apotheosis provides an on-demand increase in healing or damage. It can be useful with Censure, but each stun will last for a reduced time until CC diminishing returns reset. Light of the Naaru is also a good choice.

Honor Talents

These thoughts were compiled by Sibella on Terenas-US.

Arena

Gladiator’s Medallion is likely the preferred pick due to control over which CC to remove, typically because either you or someone you’re healing is about to die or you’re being CCed to prevent the use of Mass Dispel. The other talents are passives which do not provide the reliability necessary in focused combat scenarios.

Inner Focus provides control of casting for 5 seconds (no interrupts, silences) on a 30-second cooldown as well as a clutch automatic crit for the first relevant spell (likely Holy Word: Serenity, Greater Heal or Holy Fire). When used with Holy Fire, the damage over time effect will always crit for its duration.

Greater Fade increases the cooldown of Fade but provides a valuable defensive (or offensive) tool in that most attacks and spells will miss you and move 50% faster for 4 seconds.

Holy Ward can be very useful, particularly when teammates are communicating, to prevent a clutch CC to either secure a kill, prevent a teammate kill, or can prevent CC at a critical moment when a teammate is getting focused hard.

Rapid Mending provides an instant-cast Prayer of Mending. In an arena you are likely to get the full effect out of this talent while reducing your susceptibility to Holy School lockouts.

Battlegrounds

Gladiator’s Medallion is likely the preferred pick due to control over which CC to remove, however Relentless may be a better choice, depending on the map and situation since Priests are likely a focus-fire target and will generally be chain-CC’ed.

Inner Focus provides control of casting for 5 seconds (no interrupts, silences) on a 30 second cooldown as well as a clutch automatic crit for the first relevant spell (likely Holy Word: Serenity or Holy Fire). In a battleground this can be useful to get a few seconds of Divine Hymn channeled with no risk of interrupt. When used with Holy Fire, the damage over time effect will always crit for its duration.

Rapid Mending provides an instant-cast Prayer of Mending. In a battleground you are likely to get the full effect out of this talent while reducing your susceptibility to Holy School lockouts.

Greater Fade increases the cooldown of Fade but provides a valuable defensive (or offensive) tool in that most attacks and spells will miss you and move 50% faster for 4 seconds. In a battleground after those 4 seconds are over, persistent attackers will still likely be focusing you.

Greater HealHeal has an increased effect in PvP and increasing its casting speed can be very useful particularly since Light of the Naaru is no longer a talent ‘every’ Priest has. The health buff is also very useful in battlegrounds.

World PvP

Gladiator’s Medallion is likely the go-to pick. It allows choosing which CC is worth removing, typically because either you or someone you’re healing is about to die, the zerg is approaching, or the target is escaping. The other talents are passives which can be useful in some situations.

Inner Focus provides control of casting for 5 seconds (no interrupts, silences) on a 30-second cooldown as well as a clutch automatic crit for the first relevant spell (likely Holy Word: Serenity or Holy Fire). When used with Holy Fire, the damage over time effect will always crit for its duration.

Greater Fade increases the cooldown of Fade but provides a valuable defensive (or offensive) tool in that most attacks and spells will miss you and move 50% faster for 4 seconds.

Since 8.0 it “feels” like there’s more CC at play in world PvP, Holy Ward provides a CC block on a 30-second cooldown, just be mindful of dispels and spell steals.

Rapid Mending provides an instant-cast Prayer of Mending. This effect is less valuable in solo situations since PoM heals for far less than Flash Heal and you will not benefit from bounces.

In Depth Discussion

Level 15

Enlightenment – Increases mana regeneration by 10%. The extra mana over the course of the encounter is often too valuable to pass. Very short fights or encounters with mana refill mechanics might be an exception.

Trail of Light – After casting Flash Heal, subsequent casts of Flash Heal will replicate 40% of the value of Flash Heal on the previous target. Shines where Flash Heal is cast a lot and mana is not an issue (often 5 man content).

Enduring Renewal – Direct healing spells now refresh the duration of Renew on the target. This was changed in how it interacts with Binding Heal; in Legion, all three healing instances would proc a renew refresh. In BFA, ER only procs on the primary target which hurts this talent selection quite a bit for those that have played around with these talent combinations.

Level 30

Angel’s Mercy – Reduces the cooldown of Desperate Prayer based on damage taken in proportion to our max health.

Perseverance – All damage taken is reduced by 10% while a renew buff is active on the priest.

Angelic Feather – Targeted ground ability that places a feather on the floor, and increases the speed of any friendly player who walks through it by 40% for five seconds. This has a max of three charges, and up to three feathers can be placed at a single time.

Level 45

Cosmic Ripple – Whenever a Holy Word comes off cooldown and is ready to cast again, a burst of light is generated healing 5 allies within 40 yards. This is a nice (and mana free) throughput boost, especially good in a raid environment.

Guardian Angel – If the target of Guardian Spirit lives for the full 10-second duration, the cooldown on the spell is then reduce to one minute (60 seconds), rather than three minutes. This talent turns a long external into a short cooldown tool that can be spammed when single target healing is often needed. This is extremely useful in higher level dungeons so long as Guardian Spirit is used regularly. Having a tank external on such a low cooldown is extremely beneficial and can make the run go very smoothly.

Afterlife – Increases the duration of Spirit of Redemption by 50%, making it go from a 15-second duration to a 22.5-second duration. Mechanics can be ignored for a little longer, and spells are cast for no mana.

Level 60

Psychic Voice – Reduces Psychic Scream‘s cooldown by half.

Censure – Turns Holy Word: Chastise into a stun instead of an incapacitate, meaning damage on the target will not break the CC. Good for locking out dangerous mobs. Really useful when enemies spread from Psychic Scream or Shining Force could aggro additional mobs when used.

Shining Force – Knocks away, and slows all enemies around your target by 70% for 3 seconds. Has some niche uses during the sanguine or necrotic affix, or in raid encounters that rely on add control.

Level 75

Surge of Light – Healing abilities and Smite now have an 8% chance to proc an instant cast and free Flash Heal, stacking up to twice. This is useful in dungeons and single target required raid encounters, also provides a small movement increase if the procs can be spent in a controlled manner.

Binding Heal – Cheap and efficient, this heals the casting priest, their target, and another injured person within 20 yards as well as procs the Holy Word passive on each HW at half effect (three seconds each).

Circle of Healing – More powerful than PoH, instant cast, and smart healing. A good option for higher movement content.

Level 90

BenedictionPrayer of Mending now has a 30% chance to apply Renew to each target it heals. Great where there is a lot of ticking damage, letting PoMs bounce without timing out, and leaving a heal over time behind. This makes casting PoM on cooldown even more important.

Divine Star – Instant cast, one of our most efficient spells, this shoots an orb effect out to 24 yards before traveling back for two damage and heal instances per enemy/ally. Really rewards good positioning where the party or raid can be stacked up.

Halo – Creates an expanding ring that damages enemies and heals allies within 30 yards. Just like Divine Star, this is a very efficient spell and has less concern for positioning though some care is needed in order to avoid unintentionally pulling extra enemies.

Level 100

Light of the Naaru – Holy Word cooldowns are reduced by an additional 33% when the relevant spells are cast. This talent is generally good for constant throughput fights where the additional burst healing from the other two options is not required.

Apotheosis – Powerful healing ability on a 2-minute cooldown. Increases the Holy Words effect by 300% for 20 seconds, meaning the reduction of spells that affect Holy Words cooldown goes from 6 to 24 seconds and makes Sanctify and Serenity free to cast.

Holy Word: Salvation – A brand new ability, this gives everyone a burst heal, as well as placing a Renew and a stack of two Prayer of Mendings on everyone affected. The 12-minute cooldown (yes it’s a long one) is reduced by 30 seconds each time Holy Word: Sanctify or Holy Word: Serenity is cast. Depending on the encounter, this will end up being approximately 4 or 5 minute effective cooldown.

Next: Holy Priest Playstyle

 

Changelog
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  • 01 Oct 2019 – Updated to 8.2.5
  • 6 Jul 2019 – Removed references to tier sets
  • 24 Jun 2019 – Updated to 8.2
  • 11 Dec 2018 – Updated to 8.1
  • 2 Aug 2018 – Changelog added
  • 31 Jul 2018 – Published