Welcome to WarcraftPriests Discipline Priest Venthyr Guide. This guide is updated to patch 9.0 World of Warcraft Shadowlands. All things Discipline Priest specific to the Venthyr Covenant will be looked at in this section.

Table of Contents


Class Ability

  • Mind Games - Assault an enemy's mind, dealing (300% of Spell power) Shadow damage and briefly reversing their perception of reality for 5s.
    • The damage they deal with this debuff active will instead heal the target. (Up to 450% of Spell power and restoring up 2% base mana)
    • The healing they do with this debuff active will instead damage their target. (Up to 450% of Spell power and restoring up 2% base mana)
    • Costs 2% base mana.
    • Takes 1.5 seconds to cast.

Signature Ability

  • Door of Shadows - Wend through the shadows, appearing at the targeted location
    • 60 seconds recharge.
    • 1 Charge available.
    • Takes 1.5 seconds to cast.
    • 35 yard range.

How To Use

Mind Games is pretty simple to use. It heals through Atonement and will be our largest hitting spell that does ; We will try to combine its use with higher Atonement counts as frequently as possible.

Door of Shadows is also fairly simple to use. There will be scenarios where you can evade certain mechanics or even gain distance as it will be quicker than walking.

Quick Glance Venthyr Soulbind Recommendations

It is recommended to utilise Nadjia the Mistblade early on. This is due to the earlier potency and more desirable traits. That being said, once you unlocks General Draven's last trait Hold Your Ground, it will be better to use him.

Soulbind Trees

These soulbind trees have a vast number of abilities and different paths you can take. Icy Veins has a useful calculator tool which can help you understand how they work and look like.

All soulbinds do not interact with Atonement. These are considered external abilities and not spec specific.

It is worth noting that when it comes to choosing which spec specific Conduit to go for you have the following three options:

  • Finesse.
  • Endurance.
  • Potency (by far the strongest performance increasing option).
    • Due to this, any path that involves a Potency slot is very likely to be the best option.