Welcome to WarcraftPriests Discipline Priest Guide. This guide is updated to patch 9.1 World of Warcraft Shadowlands.

All things Discipline Priest specific to the Venthyr Covenant will be looked at in this section. Class Ability, signature ability, how to use them and soulbind selections.

Table of Contents

Venthyr

Class Ability

  • Mind Games - Assault an enemy's mind, dealing (300% of Spell power) Shadow damage and briefly reversing their perception of reality for 5s.
    • The damage they deal with this debuff active will instead heal the target. (Up to 450% of Spell power and restoring up 2% base mana)
    • The healing they do with this debuff active will instead damage their target. (Up to 450% of Spell power and restoring up 2% base mana)
    • Costs 2% base mana.
    • Takes 1.5 seconds to cast.

Signature Ability

  • Door of Shadows - Wend through the shadows, appearing at the targeted location
    • 60 seconds recharge.
    • 1 Charge available.
    • Takes 1.5 seconds to cast.
    • 35 yard range.

How To Use

Mind Games is pretty simple to use. It heals through Atonement and will be our largest hitting spell that does ; We will try to combine its use with higher Atonement counts as frequently as possible.

Door of Shadows is also fairly simple to use. There will be scenarios where you can evade certain mechanics or even gain distance as it will be quicker than walking.

Quick Glance Venthyr Soulbind Recommendations

A lot of these soulbind powers are very similar in raw value which makes it hard to give a definite recommendation. They can be very subjective to your own playstyle.

  • Theotar - this is currently the all-round best healing option to run with for raiding. This is due to double endurance availability, Soothing Shade proc chance for high swing Spirit Shell Bursts and the last trait behind the second potency Token of Appreciation being strong.
  • Draven - A strong healing soulbind, mostly due to Hold your ground.

Soulbind Trees

These soulbind trees have a vast number of abilities and different paths you can take. Icy Veins has a useful calculator tool which can help you understand how they work and look like.

All soulbinds do not interact with Atonement. These are considered external abilities and not spec specific.

It is worth noting that when it comes to choosing which spec specific Conduit to go for you have the following three options:

  • Finesse.
  • Endurance.
  • Potency (by far the strongest performance increasing option).
    • Due to this, any path that involves a Potency slot is very likely to be the best option.
  1. Thrill Seeker
    • Potency or Endurance
  2. Agent of Chaos or Fancy Footwork
    • Finesse
  3. Friend in Low Places
    • Endurance
    • Potency or Endurance or Finesse
  4. Familiar Predicaments or Exacting Preparation or Dauntless Duelist
    • Potency
  5. Sin or Nimble
    • Finesse or Endurance
  6. Fatal

  1. Soothing Shade
    • Endurance or Finesse
  2. Watch the Shoes! or Leisurely Gait
    • Potency
  3. Life of the Party or Exquisite Ingredients
    • Endurance
    • Potency or Endurance or Finesse
  4. Token of Appreciation or Refined Palate or Wasteland Propriety
    • Potency
  5. TeA or Life
    • Finesse or Endurance
  6. Party
  1. Service in Stone
    • Endurance or Finesse
  2. Move as One or Enduring Gloom
    • Potency
  3. Unbreakable Body or Expedition Leader
    • Endurance
    • Potency or Endurance or Finesse
  4. Hold Your Ground or Superior Tactics or Built for War
    • Potency
  5. Skin or tact
    • Finesse or Endurance
  6. Battle